Animating our chart plugins using sequencer
Load your chart and the associated blueprint.
Gather your JSON data.
From Cinematics select Add Level Sequencer and name it.
Drag your Chart from the World Outliner to the left side of the sequencer time line.
Add an Event – Trigger to that Chart.
Add a number of key frames to that Trigger along the timeline.
Double click a key frame to open the Sequence Director >
Sequencer Events Blueprint.
Drag out from the node and search for “Animate to State from
Now copy your JSON data into the field.
Link your chart to the target.
Compile and save then repeat for the other events on your
To play out you can use the auto play feature of the
sequence. Drag the sequence into the level window then select “Auto Play True”.
Alternatively you can use a keyboard trigger. Open the Level Blueprint.
Right click and select “Create a Reference to ‘your
Now connect that node to Play(Sequence Player).
A Sequence Player and Play node are created.
Now right click and type “Keyboard Events” and select a key.
or just type “space bar”.
A space bar node is created. Link it to the Play node.
Press compile and save and now when you play your level you
can press space bar when you are ready to animate.