Setting Up Unreal Plugins In Zero Density

How to install the Unreal Plugins in ZD Reality and control them from Reality Hub

Step By Step Guide: Setting up Unreal Plugins in Zero Density Reality Engine and Reality Hub

How to use Idonix Plugins with Zero Density

Idonix Plugin for Zero Density download webpage

1 Where to download your plugins - register via: https://www.idonix.com/support/unreal-plugins/ue-plugin-downloads

For each reality engine - where to extract the Idonix Plugin

2 Where to extract; to each of your Reality Engines; the Idonix Plugins folder. Program Files>Zero Density>Reality>4.27>Engine>Plugins

Unreal - Settings - Plugins - Enable the Idonix Plugins

3 Within UE, from 'Settings' & 'Plugins' find the Idonix folder and enable the plugins - save & restart

Plugins now available below 'Place Actors'. Drag a Pie Chart into the 3D Viewport

4 Below 'Place Actors' from the new category for Idonix you can see all the different charts available. From here you can drag into your set and configure it to get the look you need.
Drag in a 'Pie Chart'.


Step By Step Guide: How to make some adjustments to the Pie Chart

From Details, below Configuration, some steps on how to change the Pie Chart default settings, so that:

1 The Plinth does not animate out

2 The images are not shown (Section Label Settings/Section Label Image/Can Show ImageBackdrop Shape)

3 The the image background is not shown (Section Label Settings/Section Label Image/Image Backdrop Shape)

4 The Plinth is a circle shape

5 The pie chart is a doughnut (Pie Settings/Hole Radius: 0.5)


Step By Step Guide: Adding the Idonix 'Reality Controller' (from 'Place Actors') and link to a specific graphic

First from below 'Place Actors' drag the 'Reality Controller' into the 3D Viewport (it is a white sphere).

With the BP selected - Config/Graphic - use the dropdown to select the Pie Chart

1 Ensure the BP_RealityController is selected in the World Outliner, and then below Details, below Config using the dropdown adjacent to 'Graphic' select the Pie Chart you added (in this example it is called IX_PieChart15).

From Below Details, select the ZDActor, and below Reality change the Actor Name to 'My Pie Chart'

2 From Below Details, select the ZDActor, and below Reality change the Actor Name to 'My Pie Chart'

Within World Outliner also pair the Pie Chart to the blueprint

3 Within World Outliner also pair the Pie Chart to the blueprint


Step By Step Guide: Actions in Reality Hub

First start 'Play in UE, Then within Reality Hub:

Nodegraph / Actions - Functions - buttons to animate out and to animate

1 In Reality Hub, within 'Nodegraph / Actions', 'My Pie Chart' will now be availble. Select it!
Typically the 'Properties' Tab allows changes to Actors position but also below 'CONFIG' 'JSON Data' can be added. Behind the 'Functions' Tab, within 'CONTROL' there are buttons to animate out and animate.

Nodegraph / Action - Properties tab - below CONFIG - JSON Data

2 You can now add some JSON. The video shows some sample data.

3 The video shows some steps of animating, copying some changes to the JSON, into 'JSON Data' and again clicking animate. As the screen is split with the UE 3D Veiwport, it cab be seen that the pie chart animates between the two JSON sample data sets.

4 The video then further shows that other functions within Reality Hub can be used. It provides the steps for setting up (below 'Nodegraph / Actions' and below the lower tab - 'ACTIONS) a sequence by exposing the JSON and the animate buttons to the 'Timeline'.
Add Keyframes for the differing JSON Data and the Animate and Animate Out.