Data
Both post-match analysis data and real-time in-game data were delivered from a Fanview API. This was ingested into Ignition's own internal data model - allowing easy access and a simple display of all the relevant numbers that had been crunched.
Graphics
Ignition's slick and configurable control screens were given to operators for both 2D and AR graphics TX. Previews updated in real-time to give instant feedback and an opportunity for a visual validation of the data.
All graphics pulled their data from Ignition's live-updating data model, no manual type-ins required. As soon as the data appeared, it was ready to go.
Augmented Reality
Idonix also built the augmented reality map scene in Ross Video's Xpression graphics engine - pulling in assets provided by Fanview, and integrating with our 'Main Controller' scripting pattern.
Ignition then provided a simple control interface that let operators build sequences - toggling different map overlays driven from live data.