We’ve been working with election graphics for over 20 years so when we were approached about an eSports project, it made sense as the similarities are there to be seen - lots of data, the need for fast analysis and great looking graphics to engage and tell a rapidly changing story
In this time of remote working not everyone may have access to sophisticated rendering technologies. Here at Idonix we decided to spend some time investigating how we can still deliver CG-style real-time graphics without the help of expensive hardware that may not be accessible at this time.
This lyric from Rush's Neil Peart is particularly apt - these are indeed tough times.
At Idonix though we are blessed: we are all safe and working productively from home. The company is financially secure and we'll continue to support our customers.
But of course one thing that keeps coming up as we watch the world churn: how can we help?
We’re excited to announce the latest technology that we’ve integrated with our Virtual Reality graphics workflow and data integration solution: the power of Ignition, Unreal, and Zero Density's Reality Engine. Here's how we did it.
Idonix partnered with Fanview to deliver real-time data driven graphics for OGN's inaugural National PUBG League (NPL)
Putting together a complex graphical scene that can be used to display a multitude of information can often end up with tangled transitions when moving from one state to another. Here we present a modular approach to building complex scenes with our "Main Controller" pattern
Coming up with live VR pieces is hard work. We've made life simpler with a slick producer-led workflow in Ignition.
Taking data from two sources, driving graphics into two simultaneous live broadcasts, all whilst maintaining an API to keep the BBC website up to date. Here's how we did it.
Idonix delivered data driven election VR graphics for the Iraqi broadcaster Al Sharqiya TV using Ignition and Ross XPression
This was a biggie! Results systems in Azure, and graphics automation in 3 studios, on 3 sites across 2 continents. Find out how we did it!