The latest news from Idonix
Idonix are pleased to announce the release of charting plugins for Ross Video's Voyager UE4 based rendering solution
Idonix are pleased to announce an Ignition integration with Singular. You can now drive Singular graphics using the exact same workflow as Viz, XPression or Unreal Engine.
We deployed an Ignition graphics workflow and TX solution for the BBC's coverage of the Budget announcement at Westminster. Our slick user interface allowed editorial staff to focus on capturing all the latest headlines from the speech and not miss a thing.
Everyone knew it was coming, we just didn't know when! We had all our election systems on stand-by so when it was announced we were ready to go. This was a big one too - Virtual Reality, Touchscreen, Architectural Projection onto the prow of Broadcasting House, all on top of our robust Lower Thirds and Fullform control systems.
We recently completed another ESports project with Fanview for PUBG - with data, workflow and graphics. Additional functionality was added to the existing Ignition implementation, and scripted AR graphics were delivered in Vizrt.
There are three good reasons to meet with Idonix at IBC - find out how we can help you to deliver your project
Idonix gain the DPP Committed To Security mark, a programme promoting best practice in cyber security across the media supply chain
This time we were picking up data from the European Parliament, feeding it to the BBC website as well as two separate live broadcasts - BBC News & BBC World. Ignition was behind the scenes as usual helping drive full-form, lower-third and giant touchscreen graphics as well as set-piece augmented reality scoreboards.
A new studio, a new touchscreen, the same great Ignition implementation handling all the data and driving all the graphics.
The National PUBG League (NPL) kicked off this week, coming from the OGN Super Arena in Los Angeles. Our Ignition systems were used to crunch the numbers and drive real-time in-game graphics and an immersive Augmented Reality map for post-match analysis.